Wednesday, July 31, 2013
Adventure Level - Grave Rob Test Play 01
Finished a rough greybox for my Adventure Level. I ran through it once for camtasia and also had my girlfriend test it. There are a lot of things that still need to be added, but I think I am on the right track.
Monday, July 29, 2013
Grave Rob Update!
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| Starting Area |
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| Delving Deeper into the Catacombs |
Adventure Level
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| Top Down View of Adventure Level |
Monday, July 15, 2013
Basically Completed!
Made some final adjustments on my death match level for class tomorrow. I really like what the post processing volumes did for the overall aesthetic of my level. Also most of my kismet is working just how I want it to. The only problem I am facing is toggling the Debuff zone on and off. I have the kismet set up correctly, however the volume does not want to activate more than once.
It is probably some minor setting I am overlooking, but either way the level is still going to be a blast for 6-8 people to play. Once you have all of those people jumping around the map and trapping each other in the gas chambers, you will overlook the small malfunctions :)
Below is a test game play video.
It is probably some minor setting I am overlooking, but either way the level is still going to be a blast for 6-8 people to play. Once you have all of those people jumping around the map and trapping each other in the gas chambers, you will overlook the small malfunctions :)
Below is a test game play video.
Sunday, July 14, 2013
Plain Blue Advancement!
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| Overview of Level |
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| Post Process Volume - Gas Chamber |
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| Pre Fabs Created for Sniper Towers |
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| Arial view of level to show overall post processing volume and scale |
Everything is coming along nicely for the level. I have been working in depth with the kismet to get it just right. Most of the items are working, but the gas volumes that I have are malfunctioning just a bit. I am sure it is something very small that needs to be changed, but overall the level should be a lot of fun.
Thursday, July 11, 2013
Plain Blue Advancement!
| Level Overview |
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| Center Debuff Particles |
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| Sniper Tower Vantage Point |
| Debuff Kismet |
| Working Center Platform Animation Kismet |
| Lower City Explosion Chain Kismet |
Monday, June 17, 2013
Death Match Level (6-8 Players) for game "Plain Blue"
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| Top Down Map |
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| Elevation Map |
These are two drawings of my death match level. I decided to go with a Sci Fi medical base that is suspended above cities. This would be a base that only the rich and those related to military operations would be able to access.
A general overview of the back story is that there was an infection in one of the cities below. Many of the rich business owners were taken to the suspended base to receive vaccinations when a "Plain Blue" was issued at the base. Therefore, a patient was brought in with severe trauma due to the infection, and little did they know that the vaccine actually backfired and increased the potency of the infection. The four businessmen were instantly killed, but the rapidly decaying bodies released an agent which infected everyone at the base. Those infected by the agent did not die immediately, but they turned on each other.
You pick from 1 of 8 selectable characters. Which include 4 military officers, 2 scientists, and 2 patients. This would be similar to the James Bond games, where you would pick a character who is already named.
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